Survey

Survey

For this project we were tasked with creating a survey as part of our research for our thesis work.

For my Thesis Project I chose to do a survey on Gacha Games and asked some questions if people had played a Gacha games or a mobile game with similar mechanics along with questions asking for their interpretations and inputs of what makes them addicting, are they worth your time/money and what they liked or dislike d about them.

I sent this out to my media classmates as well as some external participants for this research.

The results vary from useful information, to some answers not really being helpful.

The final question mostly having this.

The question asks: "Do you think that these kind of games can become addicting? If so, interpret what you think makes these games possibly addicting."

The majority of the answers basically say 'yes the games are addicting', but don't add anything to show as proof. It's the equivalent of asking someone if they know where the train station is and asking for directions, only to get the response that they know where it is and not elaborating any further.

Besides this I was able to get some very good results for my multi-choice questions.

My first question was if people had heard of Gacha games before with 53.3% of people said No and 46.7% said Yes. I was a bit surprised at the amount of people that new what a Gacha game was.

My second question talked about if people had ever played a Gacha game or mobile game with similar mechanics before. 66.7% of people said Yes with 20% said Maybe and 13.3% said No. I added in the similar games part as they share extremely similar mechanics, minus the actual gacha machine part.

My third multi-choice question asked if people would play one of these games if a friend had recommended it to them with the score on all three answers being equally split by 33.3%. It always good to see an even pie chart, and to see the many different choices people have selected.

I believe that I have managed to acquire a lot of useful information that'll be used for my thesis work as references and citations.

I also asked if people would spend actual money in these types of games with a majority of the responses saying no with two smaller percentages on either yes or maybe.

After my multi-choice were done, I moved onto asking questions that would required a small paragraph answer to get a few good possible sources of information that I could end up using for my Thesis. My first long question was an optional one asking if the person taking the survey had played a gacha game or a game with similar mechanics, what they liked and/or disliked about it. The answers for this question ranged from detailed to a short descriptive to just plain jokes to some random dots or question marks. Some of these answers will be very useful for my thesis whereas some others aren't really going to be all that helpful.

My second long question asks the survey taker if they believe these games are worth their time and possibly money and asking for what their input of this is. Just like the previous question I was able to get some useful pieces of information that I can cite for my thesis, but yet again some pieces of information that I've received may not be so helpful along with more dots and questions marks not giving me a lot to work with. but nonetheless I have enough info here to help me with my work.

For my last question of the survey, the survey asks if gacha games or games in similar style can become addicting and if it is, how so by using their own interpretation. I have already talked about this above, most of the answers I received for this question respond by saying "yes they can be addicting" but don't give any specific example to show as proof, though after a few weeks of having this survey up I was able to get an example that these games use limited events and crossovers to entice people in that could make people want to spend more time in the game. Another response I got joked about not seeing a woman over two months and that the games were definitely not addicting, an obvious joke response (hopefully) but it was a tad bit funny.

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